How was what where?


Made this game to test out my engine. Overall, it seems like everything turned out fine.

I should probably fix the part where the game logic is tied to framerate.

List of things that I added to my engine, while creating this game:

  • Texture offsets, rotations and scale for my Quake .map -> Tramway SDK .stmdl converter.
  • Added a decoration entity, which displays a 3D model and plays an animation on it. 
  • Added a sound source entity, which plays a sound.
  • Added an option for audio entity to delete itself, after it has stopped playing.
  • Added a bunch of inputs/outputs to entities. 
  • Added additional properties for materials.

I hope that the next game turns out better.

Get Froggy Garden

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