How was what where?
Froggy Garden » Devlog
Made this game to test out my engine. Overall, it seems like everything turned out fine.
I should probably fix the part where the game logic is tied to framerate.
List of things that I added to my engine, while creating this game:
- Texture offsets, rotations and scale for my Quake .map -> Tramway SDK .stmdl converter.
- Added a decoration entity, which displays a 3D model and plays an animation on it.
- Added a sound source entity, which plays a sound.
- Added an option for audio entity to delete itself, after it has stopped playing.
- Added a bunch of inputs/outputs to entities.
- Added additional properties for materials.
I hope that the next game turns out better.
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